Unable to get real rotation of dynamic object on clientside too. I made a basketball minigame a while ago and I used a dynamic object, but this object was synced by the one that had thrown the ball (or had it in its hands atm) so even if there was a lot of desync (which there was) it would come back to sync after certain criteria for syncing was complete (someone scored, the ball was dropped or stop moving, etc.) What you need to do to fix this issue on your own is to make a custom syncer for the thing you are trying to do, if any. You should be able to get the rotation of the object clientside, but you would soon notice that the objects movements are pretty wacky and erratic, they tend to get out of sync almost instantly after touching them. I dont know how worth it it really is tho. With dynamic objects you are talking about the ones with physics right?Īfaik those arent synced with the server, because the server doesnt understand RenderWave or the gtasa engine on a real level, unlike goldsource or source for example.īecause of that, the only way to get the real rotation of a dynamic object serverside would be to have a syncer that reports the rotation every few ticks or when the function is executed.
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